1-2-3 Come Do Some Telling Time Activities With Me
Since March is national reading month, and Dr. Seuss's Cat in the Hat is a symbol for Read Across America, I like to do all sorts of Seuss-themed activities in all my subjects, not just reading. With that in mind, I designed some telling time activities using Seuss's iconic Cat in the Hat's hat.
Practicing analog & digital time to the hour and half hour with these Seuss-themed games, make learning these concepts less tedious and more fun.
The packet includes:
Two "It's Time For Seuss" dice games. (One to the hour, the other to the half hour.) There's a large worksheet as well as a smaller one, with two-on-a-page for quick printing.
I've also designed a time to the half hour anchor chart, reminding students to also move the hour hand.
You may find that some children will draw the hour hand on a clock that shows 12:30 directly on the 12, which is incorrect. Use the poster to explain things, then hang it up as a reminder.
There's also a time to the hour Cat's Hat clothespin clip game. Pinching a clothespin is a fun fine motor skill, which will strengthen children's finger muscles.
I thought it would be cute to make the tip of my clothespins look like mini Cat in the Hat hats. Simply trim and stick on a white Avery address label, then add stripes with a red marker.
Toss the cards and a few clothespins into a Seuss hat or other container. To make this independent center game self-checking, simply put a dot on the back of each card. When a child clips a clothespin to the correct digital time, they can flip the card over to see if their clothespin is covering the dot.
I've also included a "sequencing the time" card game. Print up two sets on two different colors of construction paper. There are 6 clock cards on a page (2 pages total) for easy printing.
Students choose a partner, and play "Speed" to see who will be the first to sequence all of their cards. You could also use them to play Memory Match and "I Have; Who Has?" games.
Besides games, there are two "Trace the digital time, and draw the hands on the analog clock" Itty Bitty booklets as well. (One for time to the hour, the other time to the half hour.)
All 12 time cards are on one page, including a cover for their booklet. These booklets could also be used as a fun way to assess your students too.
The packet has a set of Seuss-themed pocket chart digital and analog time cards, for time to the hour & half hour.
Use them as a pocket chart review, mini anchor charts, flashcards or puzzles. Make extra sets for games.
You can give the two certificates of praise in the packet, to the winners of the games, or to everyone who now understands time to the hour or half hour.
Finally, there's an analog and digital time assessment worksheet, which can be used individually or as a whole group.
Click on the link for the "It's Time For Seuss!" Telling Time Games & Activities packet.
If you're looking for more activities to help your kiddos learn about time, click on the link to pop over to that section of my site. There are over 40 Telling Time FREEBIES there. I also have an entire Telling Time Pin board, with more ideas, and free activities.
Thanks for visiting today. It's 27 degrees this morning, so I'm not sure if that qualifies as March's weather coming in like a lion or a lamb. Regardless, I'm certainly glad it's March, which brings us one step closer to springtime!
I'm off to do a zillion and one errands, not the least of which is to mail our taxes at the post office. So happy that's done! Wishing you a sunshiny day.
"Unless someone like you cares a whole awful lot, nothing is going to get better. It's not!" -Dr. Seuss from The Lorax
Practice analog & digital time to the hour and half hour with this Seuss-themed packet of games and activities.